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Attainable, beautiful, engaging — graphic novels have so many qualities that brand them utterly captivating. The tales they tell aren't just interesting; their artwork adds another dimension altogether, making them a banquet for your encephalon and your eyes. If you're new to the graphic novel scene and are looking to dip a toe into its deep waters, then you've come to the right place. While it can exist easy to get overwhelmed by the huge number of choices y'all take, certain graphic novels have established themselves as landmarks of the genre — or are definitely on their way there — which makes them great starters to pick upward and peruse.

In commemoration of Gratuitous Comic Book Day on May ane, take a look at some of the most iconic, celebrated and pop graphic novels in impress. Whether you're into memoirs or fantasy, and whether yous adore colorful digital artwork or the homespun charm of pen-and-ink drawings, you lot're certain to find something you dear looking at just equally much as you love reading it.

"Laurels Girl," by Maggie Thrash (2017)

In Honor Girl, Maggie Thrash recounts her teenage summers spent traversing the pressures of adolescence at the all-girls Campsite Bellflower in the Appalachians. As the story unfolds, xv-twelvemonth-old Maggie is surprised to observe herself crushing on an older daughter named Erin, who works as a counselor. Amidst the contest to become "Laurels Girl," the camper who all-time represents the qualities the camp tries to instill in those who spend their summers reenacting Civil State of war battles and shooting rifles, Maggie navigates heartache and the gripping fear of what other campers will do if they detect out she'south gay.

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The artwork in this graphic novel is simple, almost resembling something a teenager would've fatigued during art class at camp, and that only adds to its amuse — it's immersive and folksy enough to make it feel as though you've fully been invited into Maggie's heed. And the struggles and trials Maggie endures while figuring out her ain identity during a transformative summertime — forth with flow details that'll send y'all correct back to the late 1990s — will resonate with anyone who's encountered that uniquely teenage make of promise and longing.

Named one of Forbes' Best Graphic Novels of 2019, author Mariko Tamaki and illustrator Rosemary Valero-O'Connell's Laura Dean Keeps Breaking Up With Me takes an honest look at toxic relationships. The manga-style story follows Frederica Riley, or "Freddie," a cocky-conscious teenage girl who finds herself in a relationship with the popular Laura Dean — who, as the title reveals, continually breaks upwards with Freddie at random whims, simply to restart their relationship over and over.

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As the on-again, off-once more human relationship continues to play out, even so, Freddie is forced to take a expect at whether riding this emotional roller coaster with Laura Dean is really worth the consequences. Juggling relatively adult themes — peculiarly considering the characters are at the precipice of adulthood themselves — against a backdrop of vivid colors and a familiar fine art mode, Laura Dean Keeps Breaking Up With Me is platonic if y'all're looking for deep characters and a story that champions diversity and queer themes.

"Persepolis," by Marjane Satrapi (2000)

A veritable titan in the world of graphic novels, Persepolis is a highly acclaimed autobiographical tale that recounts the author'due south childhood during the 1979 revolution in Tehran, Iran, and charts her adolescent years in Vienna, Austria. Aiming to bear witness the realities of living in Iran during a time of major social and political upheaval — not the biased, agenda-driven media version of the Iranian Revolution that, co-ordinate to the writer "didn't represent my existence at all" — Satrapi provides visual context for global readers using weighty black-and-white artwork and a beautifully woven story.

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As i of the American Library Association's "Meridian 10 Most Challenged Books" due to its depictions of politics, organized religion, race and other of import topics, you shouldn't expect Persepolis to be a walk-in-the-park read. But you should expect this award-winner to be illuminating and unforgettable. Information technology'southward a slice of literature in its own right, one that demands critical thinking and forces united states of america to contemplate the realities of war and the way the media shapes our perception.

"Saga," by Brian Grand. Vaughan (2012–Present)

Saga is a multi-outcome (correct at present there are 54, and product has been on hiatus since 2018) science fantasy-slash-space romance created by Brian 1000. Vaughan and illustrated by Fiona Staples. Named i of Time'south top 10 graphic novels of 2013, Saga follows two star-crossed extraterrestrials, Alana and Marko, who fall in dear despite the fact that their races take long been at war. The married duo at the heart of this space-historic period Romeo and Juliet ballsy struggle to care for their daughter Hazel and find safety every bit they combat a Star Wars-esque evil empire.

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If you're looking for something to really sink your teeth into, a new milky way to get lost in while yous shelter in place, this critically acclaimed series should practice the fob — and not just because it'southward won over two-dozen Harvey and Eisner awards. "Saga is one of those comics that proves the value of the medium," notes Luke Frostick of Bosphorus Review. "If you're an developed…and you want to go into comics…and then choice up Saga."

"Blankets," by Craig Thompson (2003)

Blankets recounts the story of a immature Craig Thompson, who was raised in an Evangelical Christian family from the Midwest. In a tale told through flashbacks, the graphic novel follows Craig as he falls in love with a girl named Raina during a winter church camp and the two explore the struggles of faith, adolescence and relationships. This coming-of-age story also looks into the subtleties of family dynamics — in item at how religion influences those relationships — and how we re-process and reframe our determinative years when looking back on them as adults.

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The winner of two Eisner and three Harvey Awards, Blankets is full of lush, flowing ink drawings that will driblet y'all correct back into the joys and angst of early boyhood. Information technology'southward a "superb example of the art of cartooning: the blending of word and picture to achieve an effect that neither is capable of without the other," and it demonstrates precisely why and how graphic novels tin can be then engrossing.

"The Sandman," by Neil Gaiman (1989–1996)

Desire to jump straight to the meridian and read one of the nigh acclaimed graphic novels — maybe of all time? Check out Neil Gaiman'south The Sandman, which was one of the first graphic novels to go far onto The New York Times' Best Seller List. Betwixt 1989 and 1996, Gaiman produced an incredible 75 total issues, along with one special and multiple spinoffs, which are now available in several volumes. How perfect is that if you lot're looking for something binge-worthy and all-consuming?

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Each tome is packed with gorgeous, colorful artwork from some of the virtually talented artists in the medium. But, woven with mythology from a variety of different ages, the storyline itself tin can exist a bit tricky to summarize. When Neil Gaiman was asked to attempt to explain the plot in a single judgement, he replied, "The Lord of Dreams learns that i must modify or die, and makes his decision." Cryptic? Admittedly. But suffice it to say that if yous like unique domains, all-powerful beings and nighttime fantasy, The Sandman has your proper noun all over it.

"Fun Home: A Family Tragicomic," past Alison Bechdel (2007)

Fun Home: A Family Tragicomic is a bestselling graphic memoir that primarily tells the story of the author's relationship with her father, the manager of a funeral domicile that his family unit nicknames the "Fun Abode." Information technology'south not until Alison comes out as a lesbian in higher that she learns her begetter is also gay — right before he passes abroad only weeks afterward, leaving Alison to untangle the many questions she'southward struggling to answer regarding her father's hidden life.

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Total of chilly, blue-toned artwork meant to highlight the bleakness of the discipline matter and the "arctic climate" of the author'south family, Fun Homeast is an intimate, mesmerizing example of a graphic memoir — and a graphic novel — at its finest. It'due south a story of unearthing the self and trudging through the grief that bubbles up when we retrieve back on people we've lost, choices we've made and past selves we've abased, and the catharsis Fun Home provides is a reward all on its own.

"We3," by Grant Morrison (2005)

For a story centered effectually animals, We3 hits on a myriad of securely human being themes. Loss, abandonment, and identity are simply some of the motifs plant throughout this harrowing tale. Brigand the dog, Tinker the cat, and Pirate the bunny are three cybernetically enhanced "animal weapons" created by the American government to serve as the ultimate soldiers – until they're accounted expendable. The three are rescued from the military machine past their creators and set immediately out on a journeying to observe "HOME".

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Grant Morrison originally penned this iii-effect series back in 2005 while Frank Quitely provided this story's now-iconic artwork. We3 will be a hard read for pet parents and animal lovers, as animal cruelty is one of this project's almost intrinsic themes. But the cruelty, violence, and tragedy presented in this narrative aren't without merit. Morrison juxtaposes decease and callousness with love and compassion, then asks readers to make up one's mind how much a life is worth – exist it a person's life or an creature's.

"Fables: Legends in Exile," by Bill Willingham (2012)

At its core, Fables is a story almost stories. This series examines how we shape stories, and how we're also shaped by them in plough. Characters from fairy tales, nursery rhymes, and old wives' tales serve equally the chief protagonists, and antagonists, of Bill Willingham's legendary series. The likes of Snow White, Pinnochio, Prince Charming, Dazzler and the Creature, and the Big Bad Wolf dwell in the fictional New York community of Fabletown. There, they endeavor to eke out normal lives for themselves – or as "normal" every bit these larger-than-life figures can manage.

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In that location are over 150 Fables comic books as of this writing, most of which are available as multi-upshot graphic novels. Fables: Legends in Exile is the starting point for newcomers; it offers the first five issues of the original comic plus an additional chosen 'A Wolf in the Fold'. Fables' litany of nuanced characters elevated the serial above many of its contemporaries, aslope Willingham's ability to tackle intricate themes – sometimes with grace and tact, and other times with harsh efficiency, but always with authenticity.

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